The Wiketz Rulez
Alternative Game
War
1 player from each team tosses a ball toward the opposite end of the playing field.
The first tosser will be playing defense, trying to eliminate the opportunity for the other team to score.
Any Wiketz left standing count as points if knocked down by the second tosser (1 point each or 5 for a "knock").
If the first tosser gets a "knock", then war is declared.
The second tosser must knock down all 3 Wiketz or the defense scores points equal to the difference in Wiketz knocked down (1st tosser 3 - 2 of second toss = defense scoring 1 point).
The team who scores will always toss first, reverting back to defense for the next toss. Play to 15, or can go over.
The first tosser will be playing defense, trying to eliminate the opportunity for the other team to score.
Any Wiketz left standing count as points if knocked down by the second tosser (1 point each or 5 for a "knock").
If the first tosser gets a "knock", then war is declared.
The second tosser must knock down all 3 Wiketz or the defense scores points equal to the difference in Wiketz knocked down (1st tosser 3 - 2 of second toss = defense scoring 1 point).
The team who scores will always toss first, reverting back to defense for the next toss. Play to 15, or can go over.